Shape of the World
“Trippy and lush it’s hard to say no to these colours.” — Polygon
What is Shape of the World?
Shape of the World is an ephemeral first-person exploration game where the world grows around you in a procedurally populated environment. Exploration is about intentionally getting lost and the joy of being found again. Your presence is the driving force behind the evolving environment as you establish permanent monuments to mark your way. Without your presence, will the forest still come alive?
Shape of the World builds on the ideas of experiential games like Proteus and Flower where points and combat don’t enter the equation. An evolving world that grows with each step and hints at distant landmarks encourages the player to explore. Shape of the World offers a unique unfolding experience for those seeking an alternative to quest-driven adventure games.
“I’m already in love with this dreamy, colourful, self-constructing world.” — Rock, Paper, Shotgun
“It’s a stark yet colourful affair, like the lovechild of Proteus and Journey.” — Pixels for Breakfast
Shape of the World is at the leading edge of a whole new kind of gameplay that anyone can play. First-person games can offer so much more than the cliché violent encounter with aliens, orcs or other creatures of the night. Sometimes flying under the tongue-in-cheek banner of “walking simulators,” games like Shape of the World don’t actually simulate walking, but do present relaxing and surreal environments that beckon you to travel.
First-person explorers let you ignore leaderboards and leveling up and instead give you the power to craft your own journey. Be rewarded for straying off the path, not for skill with a controller.
Watch the Gameplay Video by Danielle Riendeau and Charlie Hall at Polygon.
Meet the Developer – Kickstarter Video:
“…so stunning, so colorful, that sure, I wouldn’t mind getting lost in its ever-shifting world.” — Destructoid
E3 2015 Game Trailer:
“Psychedelic, ethereal, beautiful, contained—Shape of the World is all this within the first few seconds of gameplay.” —Indie Juice
Articles & Recognition
Listen to the Lead Developer talk with John Lindvay on Big Sushi FM, Episode 197, June 2015
Featured in Edge Magazine, Nov 2014 (Issue # 272) (Print Edition Only)
Official Selection at IndieCade 2015 at E3 (Los Angeles) and IndieCade East (New York).
“It’s like nature is constantly rolling out a red carpet of its own making in front of you.” — Kill Screen Daily